What is STEM/STEAM education? What is STEM/STEAM education?
STREAM education: Progress begins with action. We teach how to think, not what to think.
What are the benefits of STEM/STEAM education in 21st century? What are the benefits of STEM/STEAM education in 21st century?
Good practices in applying STEM/STEAM to vocational education – it works! Ministry of Education and Science projects and events
Associations and foundations that promote STEM/STEAM education
STEM/STEAM events
Activation of girls/women in STEM/STEAM education
STEM/STEAM school ranking
Fourth edition of STEM PW competition by Warsaw University of Technology
Technical and subject-matter expert support for STEM vocational education. Microsoft Education
LEGO Education
Intel Foundation
|
DRONES IN EDUCATION – a complete educational program for primary and secondary schools involving the use of small, safe drones to teach programming, physics and mathematics, and to provide soft skills training. Lesson plans have been developed together with higher education institutions, taking into account all the needs of the school and its teachers. Each of the scenarios is a separate mission addressing a specific topic related to the subject of the lesson. |
||
Source: https://www.dronywedukacji.pl/ |
While STEM education is not a new idea, schools continue to change, adapt and modify their approach to teaching these subjects. Young people are surrounded by technology on a daily basis. Instead of focusing on teaching students how to use technology to prepare them for the fourth industrial revolution, technology should be at the centre of their learning activities to maximize learning outcomes. Transitioning to a technology- and skills-based curriculum helps children and young people acquire specific skills and mindsets that are, in turn, the necessary tools to meet the challenges of a rapidly changing world and to prepare the students for tomorrow’s jobs. | ||
https://www.intel.pl/content/www/pl/pl/education/k12/teachers/stem-education.html |
||
experiences, experiment, cross-curricular connections, inspiration, creativity, independence, trying, information technology, school of the future, VR
Objectives/goals:Gain a better understanding of why it makes sense to use the STREAM approach in vocational education.
Align core curriculum and school curricula to the dynamically changing labour market.
Educate an aware, creative and challenge-seeking future employee.
Increase focus on developing competences for the future and the ability to use them in practice.
Develop the ability of creative learning.
Prepare teaching staff for new challenges and teaching methods.
Develop the ability to use latest technologies and solutions in the teaching process.
stands for Science, Technology, Robotics, Engineering, (Arts) and Mathematics. The concept of STREAM education was created in the US and was initially called STEM. It stood for Science, Technology, Engineering and Mathematics, and mainly focused on the exact sciences. Over time, “A” (for “Arts”) has been added to the acronym to include the right hemisphere of the ain, and STEAM education has become the leading approach in many educational institutions around the world.
Source: streamedukacja.pl
STEAM is an approach to teaching that involves project and workshop work which helps to acquire knowledge faster and to retain it better. Children are more focused because classes focus on solving, searching and discovering. Students are given the opportunity to create new things, which they can then explore, verify and test to acquire a very important competence, namely the ability to draw constructive conclusions.
Source: https://streamedukacja.pl
innovation competences are skills and attitudes that young people will need in the future, regardless of their knowledge and profession, in order to be effective in their private life, in the labour market, and in the social realm.
Source: (Link)
some of the most desirable competencies of the future include:
• Analytical thinking
• Creative thinking
• Resilience, flexibility, agility
• Motivation and self-awareness
• Curiosity and lifelong learning
• Ability to use technology
• Reliability and attention to detail
• Empathy and active listening
• Leadership and social influence
• Quality control
Source: (Link)
the basis of STEAM projects that involve analysis of real-world scenarios. Inspiration may come from the observation of everyday life, such as phenomena and changes taking place in nature, problems in the immediate or more distant environment or issues faced daily by the students. STEAM education is an approach that develops the skills of not only students, but also teachers. STEAM projects are multidisciplinary, therefore they require collaboration between teachers. Planning, discussing and implementing a project provides a good opportunity to exchange experiences, observe each other’s teaching skills, and take a look from a much oader perspective because “two (or more) heads are better than one”!